

As a complete military noob: how does this affect the current conflict? By my naïve guess, it slows down the advance for a while, but ideally a well organised army has someone to stand in very shortly to minimise the effect. I understand it might lower the level of expertise, but considering such a large force (as in, many to pick from) I expect around the same level of competence from a substitute. Is it actually more significant than that? Are there other aspects I missed?
EDIT: Thank you all for the insights! It seems like it does have a tangible effect, and it actually takes longer to replace leadership than I anticipated. A life is a life, and nobody should die like this (especially when some power hungry megalomaniac sends you to), but you all helped me appreciate this news more, regardless.
I was looking for the changes - I hope I found them at the right place:
Resolves - Fix ancient ruins not spawning as much as they should Maybe fix Android dev console - will require testing Fixed Happiness being found as a global stat Resolves - trigger conditionals are a superset not global uniques "Unowned" capitalized for consistency, whoops Added "unowned" tileFilter for By SomeTroglodyte: - Move parsing of localized numbers to UncivTextField - Better Validation of Nation colors - Avoid List.removeFirst() not being available on Android API 21..34 levels - Minor Unique documentation improvements - Fix doc writer escaping By RobLoach: - When capturing settlers, fix finding the Worker units with conditionals - Add ability to remove policies with ModOptions
EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?