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Joined 2 years ago
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Cake day: July 6th, 2023

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  • I was looking for the changes - I hope I found them at the right place:

    
    Resolves  - Fix ancient ruins not spawning as much as they should
    
    Maybe fix Android dev console - will require testing
    
    Fixed Happiness being found as a global stat
    
    Resolves  - trigger conditionals are a superset not global uniques
    
    "Unowned" capitalized for consistency, whoops
    
    Added "unowned" tileFilter for 
    
    
    
    By SomeTroglodyte:
    
    - Move parsing of localized numbers to UncivTextField 
    
    - Better Validation of Nation colors 
    
    - Avoid List.removeFirst() not being available on Android API 21..34 levels 
    
    - Minor Unique documentation improvements 
    
    - Fix doc writer escaping 
    
    
    By RobLoach:
    
    - When capturing settlers, fix finding the Worker units with conditionals 
    
    - Add ability to remove policies with ModOptions 
    

    EDIT: Lol, how the heck do I remove colour highlighting if I want to keep the code style otherwise?


  • As a complete military noob: how does this affect the current conflict? By my naïve guess, it slows down the advance for a while, but ideally a well organised army has someone to stand in very shortly to minimise the effect. I understand it might lower the level of expertise, but considering such a large force (as in, many to pick from) I expect around the same level of competence from a substitute. Is it actually more significant than that? Are there other aspects I missed?

    EDIT: Thank you all for the insights! It seems like it does have a tangible effect, and it actually takes longer to replace leadership than I anticipated. A life is a life, and nobody should die like this (especially when some power hungry megalomaniac sends you to), but you all helped me appreciate this news more, regardless.