mintiefresh@piefed.ca to Games@lemmy.worldEnglish · 2 days agoHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.comexternal-linkmessage-square22linkfedilinkarrow-up1116arrow-down115
arrow-up1101arrow-down1external-linkHey PC game developers, please follow Stellar Blade as an example for PC optimization in the future, because it absolutely rockswww.techradar.commintiefresh@piefed.ca to Games@lemmy.worldEnglish · 2 days agomessage-square22linkfedilink
minus-squarebimbimboy@lemmy.worldlinkfedilinkEnglisharrow-up2arrow-down22·edit-21 day agodeleted by creator
minus-squareClegko@lemmy.worldlinkfedilinkEnglisharrow-up22arrow-down1·2 days agoRDR came out in 2010…?
minus-squarefuckwit_mcbumcrumble@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up15·2 days agoAnd ran on the xbox 360… which had 512 MB.
minus-squarenaticus@lemmy.worldlinkfedilinkEnglisharrow-up20arrow-down3·2 days agoYou’re below minimum requirements on VRAM and you say it’s not optimized. Well done.
minus-squaremysticpickle@lemmy.calinkfedilinkEnglisharrow-up11·2 days agoIf you want realistic jiggle physics you just pay the silicon price.
minus-squarearin@lemmy.worldlinkfedilinkEnglisharrow-up4·2 days agoMy desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
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RDR came out in 2010…?
And ran on the xbox 360… which had 512 MB.
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You’re below minimum requirements on VRAM and you say it’s not optimized. Well done.
If you want realistic jiggle physics you just pay the silicon price.
My desktop takes like nearly 2gb vram for both my 4k monitors on idle(wallpaper engine)
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